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Skills are special abilities used by cards in battle. The effects vary depending on the card. Some common skill effects include boosts to front line attacks, decrease in opponent front line defenses, and elemental boosts. Skills affect both the front line and the back line of either player, but only front line cards can activate skills in battle.

Skills are generally restricted to cards from Rare onwards, though there are some Common cards which possess skills (see Skilled Common). These can be used to raise the skill level of another Card.

Card skills are often considered to be one of the most important factors in battles, and one of the most important considerations when deciding which cards are present on a front line. As such, cards with good skills, regardless of stats, are often worth more than similar cards with less sought after skills.

Lists of recent cards with event skills:

List of recent card with important skills:

For others see here.

Skill level[]

Just like a card's regular level, a card's skill also has levels. Similarly, skills may be upgraded through the act of Enhancing. Skills can level up a maximum of nine times for a total level of ten. As skill level increases, so does skill effectiveness. It is worth noting that even after a card has reached its maximum level, a card's skill level can still be enhanced up to the tenth level.

Skill enhancement[]

Unlike with card levels, skill enhancement is not based on gaining experience. Rather, it is based on probabilities, with skilled cards adding to the probability of a skill level increase during enhancement. The more cards used to enhance, the greater the probability of skill level increase. The amount that each enhancer card contributes to the overall probability depends on the Rarity of both the enhancer cards and the card being enhanced, as well as the skill levels of both the enhancer card and the card being enhanced. See Skilling Probabilities for a complete list of probabilities.

The higher the rarity of a card being enhanced, the lower the contribution of each enhancer card to the overall skill level increase probability. Inversely, the higher the rarity of the enhancer card, the more it contributes. Additionally, as the skill level of an enhancer card increases, so does its contribution to the probability of a skill up. Furthermore, the higher the skill level of the card being enhanced, the lower the contribution of each enhancer card.

It is important to note however, that only enhancer cards with skills have a realistically probable chance of enhancing another card's skill level, though on occasion non-skilled cards can in fact enhance skill levels. The odds of this happening are quite low however, and such an occurrence is considered extremely rare.

Enhancement rate calculation[]

The following formulas are used by the game when calculating overall skill up probabilities for a given card being enhanced. Decimals are always rounded down after calculations.

One enhancer card:[]

SkillChance = ((given percent) / (2)) * (sacrifice skill level +1)

Multiple enhancer cards:[]

SkillChance = ((given percent) / (2)) * (total sacrifice skill level + # of cards) Note: the multiple card formula only works if sacrifices are the same rarity.

Single card example:[]

Enhanced Card: UR EX skill 4 (attempting sk5) Sacrificial card: Rare EX skill 7 Given percentage for Rare EX on sk5 UR EX: 8%

Formula: Skill Up Chance = ((given percent) / (2)) * (sacrifice skill level +1) Skill Up Chance = ((8%) / (2)) * (7+1) = 4 * (8) = 32%

Multiple card example (same rarity):[]

Enhanced Card: Rare EX skill 7 (attempting sk8) Sacrificial cards: Rare skill 3 (x3), rare skill 5 (x1), rare skill 1 (x4) Given percentage for Rare on sk7 Rare EX: 7.5%

Skill Up Chance = )(given percent) / (2)) * (total sacrifice skill level + # of cards) Skill Up Chance = ((7.5%) / (2)) * (3+3+3+5+1+1+1+1 + 8) = 3.75 * 26 = 97.5%

Enhancer card contribution rates[]

The following charts display the percentage which any given enhancer card at skill level 1 of various rarities contributes to the overall skill level increase probability of a given card of a specific rarity chosen for enhancement. See Skilling Probabilities for contribution by any given enhancer card at any skill level and rarity to the overall skill level increase probability.

Ultra Rare EX Skill Enhancement Rates (%)

Next Skill Level

Common Common EX Rare Rare EX Ultra Ultra EX
2 2.5 5 10 20 30 40
3 1.66 3.33 6.66 13.33 20 26.66
4 1.25 2.5 5 10 15 20
5 1 2 4 8 12 16
6 0.833 1.66 3.33 6.66 10 13.33
7 0.714 1.42 2.85 5.71 8.57 11.42
8 0.625 1.25 2.5 5 7.5 10
9 0.555 1.11 2.22 4.44 6.66 8.88
10 0.5 1 2 4 6 8
11* 0.45 0.9 1.81 3.63 5.45 7.27
12* 0.41 0.83 1.66 3.33 5 6.66
  • Projected percentages based on chart progression
Ultra Rare Skill Enhancement Rates (%)
Next Skill Level Common Common EX Rare Rare EX Ultra Ultra EX
2 5 10

20

30 40 50
3 3.33 6.66 13.33 20 26.66 33.33
4 2.5 5 10 15 20 25
5 2 4 8 12 16 20
6 1.66 3.33 6.66 10 13.33 16.66
7 1.42 2.85

5.71

8.57 11.42 14.28
8 1.25 2.5 5 7.5 10 12.5
9 1.11 2.22 4.44 6.66 8.88 11.11
10 1 2 4 6 8 10
Rare EX Skill Enhancement Rates (%)
Next Skill Level Common Common EX Rare Rare EX Ultra Ultra EX
2 10 20

30

40 50 60
3 6.66 13.33 20 26.66 33.33 40
4 5 10 15 20 25 30
5 4 8 12 16 20 24
6 3.33 6.66 10 13.33 16.66 20
7 2.85 5.71

8.57

11.42 14.28 17.14
8 2.5 5 7.5 10 12.5 15
9 2.22 4.44 6.66 8.88 11.11 13.33
10 2 4 6 8 10 12
Rare Skill Enhancement Rates (%)
Next Skill Level Common Common EX Rare Rare EX Ultra Ultra EX
2 20

30

40

50 60 80
3 13.33

20

26.66 33.33 40 53.33
4 10 15 20 25 30 40
5 8 12 16 20 24 32
6 6.66 10 13.33 16.66 20 26.66
7 5.71 8.57 11.42 14.28 17.14 22.85
8 5 7.5 10 12.5 15 20
9 4.44 6.66 8.88 11.11 13.33 17.77
10 4 6 8 10 12 16
Skilled Common EX Skill Enhancement Rates (%)
Next Skill Level Common Common EX Rare Rare EX Ultra Ultra EX
2 30 40 50 60 80 100
3 20 26.66 33.33 40 53.33 66.66
4 15 20 25 30 40 50
5 12 16 20 24 32 40
6 10 13.33 16.66 20 26.66 33.33
7 8.57 11.42 14.28 17.14 22.85 28.57
8 7.5 10 12.5 15 20 25
9 6.66 8.88 11.11 13.33 17.77 22.22
10 6 8 10 12 16 20
Skilled Common Skill Enhancement Rates (%)
Next Skill Level Common Common EX Rare Rare EX Ultra Ultra EX
2 40 50 60 80 100 100
3 26.66 33.33 40 53.33 66.66 80
4 20 25 30 40 50 60
5 16 20 24 32 40 48
6 13.33 16.66 20 26.66 33.33 40
7 11.42 14.28 17.14 22.85 28.57 34.28
8 10 12.5 15 20 25 30
9 8.88 11.11 13.33 17.77 22.22 26.66
10 8 10 12 16 20 24

Skill effect[]

Skills effects are categorized within eight categories of magnitude:

  • Small
  • Medium
  • Large
  • Great
  • Huge
  • Immense
  • Massive
  • Supreme

Additionally, skills can either raise a player's own stats in battle, or lower the opponent's stats. Furthermore, skills can apply to cards of a specific element, or it can apply to all elements.

The table below illustrates the differences between the various kinds of skills. The skill % in the table below are all skill 10. If the skill is not skill 10, deduct 1 % for each skill level from level 9 to level 1.

Skill 

Effect on Small Medium Large Great Huge Immense Massive
Single Skill List:
Single element ATK

--or-- DEF

Depends on

cards element

15% 20% 23% 25% 30% 35% 40%
Duo elements ATK

--or-- DEF

Depends on

cards element

14% 19% 22% 24% 29% 34% 39%
All element ATK

--or-- DEF

All Cards 12% 15% 18% 20% 25% 30% 35%
ATK/DEF Skills Depends on

cards element

12% 15% 18% 20% 25% 30% 35%
Double skill List: (*1)(*2)
Double ATK

--or-- DEF --or-- ATK/DEF

Depends on

cards element

- 2x

5%

2x

10%

2x

15%

2x

20%

2x

25%

2x

28%

X Boost ATK + X Boost ATK

--or-- X Boost DEF + X Boost DEF

--or-- X Drop ATK + X Drop ATK

--or-- X Drop DEF + X Drop DEF

--or-- X Boost ATK/DEF + X Boost ATK/DEF

--or-- X Drop ATK/DEF + X Drop ATK/DEF

Depends on cards element - X = 5% X = 10% X = 15% X = 20% X = 25% X = 28%
X Boost ATK + X Drop DEF

--or-- X Boost DEF + X Drop ATK

--or-- X Boost ATK/DEF + X Drop ATK/DEF

(*3)

Depends on cards element - X = 5%

Boost

+

X = 5%

Drop

X = 10%

Boost

+

X = 10%

Drop

X = 15%

Boost

+

X = 15%

Drop

X = 20%

Boost

+

X = 20%

Drop

X = 25%

Boost

+

X = 25%

Drop

X = 28%

Boost

+

X = 28%

Drop

Augmented and Revenge skill List: (*4)
Single element ATK

--or-- DEF

(untested)

Depends on cards element - - 1st.23%

2nd.24%

3rd.25%

4th.27%

5th.29%

1st.28%

2nd.29%

3rd.30%

4th.32%

5th.34%

1st.33%

2nd.34%

3rd.35%

4th.38%

5th.39%

1st.38%

2nd.39%

3rd.40%

4th.42%

5th.44%

1st.43%

2nd.44%

3rd.45%

4th.48%

5th.49%

Duo elements ATK

--or-- DEF

(untested)

Depends on cards element - - 1st.22%

2nd.23%

3rd.24%

4th.27%

5th.28%

1st.27%

2nd.28%

3rd.30%

4th.31%

5th.33%

1st.32%

2nd.33%

3rd.34%

4th.37%

5th.38%

1st.37%

2nd.38%

3rd.39%

4th.41%

5th.43%

1st.42%

2nd.43%

3rd.44%

4th.46%

5th.48%

All element ATK

--or-- DEF

All Cards - - 1st.18%

2nd.19%

3rd.20%

4th.22%

5th.24%

1st.23%

2nd.24%

3rd.25%

4th.27%

5th.29%

1st.28%

2nd.29%

3rd.30%

4th.32%

5th.34%

1st.33%

2nd.34%

3rd.35%

4th.38%

5th.39%

1st.38%

2nd.39%

3rd.40%

4th.42%

5th.44%

ATK/DEF Skill Depends on cards element - - 1st.18%

2nd.19%

3rd.20%

4th.22%

5th.24%

1st.23%

2nd.24%

3rd.25%

4th.27%

5th.29%

1st.28%

2nd.29%

3rd.30%

4th.32%

5th.34%

1st.33%

2nd.34%

3rd.35%

4th.38%

5th.39%

1st.38%

2nd.39%

3rd.40%

4th.42%

5th.44%

Negates Skill List:
Negates the effect by X amount

(*5)(*6)(*7)(*8)

One of

Activated Skill in Front Line of opponent

- - - Negates amount

=

one skill form opponent

x0.55

Negates amount

=

one skill form opponent x0.66

Negates amount

=

one skill

form opponent x0.77

Negates amount

=

one skill form opponent x0.88

Raid Skill List:
Damage

increase to

Regular

Raid Bosses

See *9 1.10x-1.20x 1.35x-1.70x -

2.0x- 

4.0x 

- - -
Damage

increase to Hidden/Secret

Raid Bosses

See *9 1.10x-1.20x 1.35x-1.70x - 3.0x-

6.0x

- - -
X Chance

to block all

(event)

Bosses Attacks

Boss

ATK

from Raid

/OR/

Boss ATK

from

Odyssey

- - - - - - -
Battle Royale Skill List:
Attack boost to the entire front line when attacking rampart See *10 - - 40%-

80% 

- - - -
Increase to Battle Royal Points Earnings BR Points - - 10%-

20%   

50%-

100%

- - -
Suppression

to BR __

ATK/DEF

Boost

/OR/

Drop

Effects

Back Line

Cards

of

opponent

- - - - - - -
Heroes Colosseo Skill List:
Increase to

Colosseo

___ point

Specific

Colosseo

event

Point

- - - - - - -
Odyssey Skill List:
The (event)

Item Count X increase

Specific

Odyssey

Event

Point

- - - - - - -
X increase to Items Acquired from Tests of Strength in the (event) Specific

Odyssey

Event

Point

from

TOS

- - - - - - -
  1. The skill percentage from the table refer to the percentage in the Heroes Colosseo only. The percentage in the Battle Royal ,Odyssey Events and Normal Battle will be a little different from the percent shown in the table.
  2. No matter the ATK/DEF skill and double skill is single element or dual element, the percentage of the skill will be the same.For example of the double skill, the percentage of double huge boost to water ATK and double huge boost to water/fire ATK are equal to double huge boost to all ATK.
  3. If there are two category in the skill description,the skill will have two type of percentage. For example, if the card is immense boost to all ATK and huge drop to all DEF, the percentage will be 25% boost ATK and 20% drop DEF.
  4. There are two type of augment skill which is augment by number of opponent's cards match with opponent's element in opponent's front line and augmented by number of cards match with specific element cards in personal front line.There are five stage of percentage level for augment card.In Battle Royal, if only one card in the front line match the element requirement of the card description, it matches stage 1.If only two card in the front line match the element requirement of the card description, it matches stage 2, and so on. Five Card matches will be in the 5th stage. In Heroes Colosseo if two card in the front line (including ATK front line and DEF front line) match the element requirement of the card description, it matches stage 1.If only four card in the front line (including ATK front line and DEF front line) match the element requirement of the card description, it matches stage 2, and so on.Ten card matches will be in the 5th stage.
  5. The negate skill effect is for dividing the opponent's activated skills percentage in a particular percentage. For example if an activated double huge boost to all ATK skill card from the opponent's front line has be negated and the negate amount is HUGE, the percentage of the opponent's card will decrease from 40% to 13.6% (40%x0.34). The deducted 26.4% is the negate amount which is x0.66.(40%x0.66)
  6. Two or more activated negate skill will decrease the effectiveness by the 2nd activated negate skill afterward. If there are two or more activated negate skill , the 2nd activated negate skill amount will decrease by x0.11 and progressively decrease by x0.11 when one more negate card is activated. For example,If there are 5 negate skills with huge negate amount activated, the 1st negate skill will remain unchanged (x0.66), the 2nd negate skill will be (x0.66-0.11=x0.55), the 3rd negate skill will be (x0.66-0.11-0.11=x0.44)the 4th negate skill will be (x0.66-0.11-0.11-0.11=x0.33), and the 5th negate skill will be (x0.66-0.11-0.11-0.11-0.11=x0.22)
  7. If opponent's skill are negated by 3 negate skill card the calculation will be accumulated. For example,if an activated double huge boost to all ATK skill card from the opponent's front line has be negated and the 1st negate amount is HUGE(x0.66), the 2nd nangate amount is HUGE(x0.66-0.11=x0.55), and 3rd nangate amount is HUGE(x0.66-0.11-0.11=x0.44).The formula of the opponent skill after negated skill will be: [40x(1-0.66)x(1-0.55)x(1-0.44)]=3.4%
  8. The front skill of the negate skill card will refer to single/duo/all element table instead of double skill table.Negate skill CANNOT negate opponent's negate skill negate amount but CAN negate the front skill of the negate skill.
  9. Raid Boss cards boost the damage from a single strike out of the 5 strikes from a battle. For example, if the damage for the 5 attacks is: 10000, 8000, 6000, 4000, 2000, an activated skill 10 Earth Mother Rhea (+70% dmg) in round 1 would make the damage: 17000, 8000, 6000, 4000, 2000 if it activates on the first strike.
  10. A hit towards the rampart cannot be higher than 100 times the power level selected. Meaning if attacking at 100%, the hit will be maxed at 10,000. Attacking at 40%, the hit will be maxed at 4000, etc.


Hero Colosseo formula and rules

Additionally, the Heroes Colosseo has a formula to calculate the skill Boost or Drop ATK or DEF.

ATK BOOST SKILL:

Total ATK after boosted =

Total Basic ATK from ATK front line 
* [1+(1st)+(2nd)+(3rd)+(4th)+(5th)+(6th)+(7th)+(8th)+(9th)+(10th)]
DEF BOOST SKILL:

Total DEF after boosted =

{28% of the Basic ATK from Atk front line 
* [1+(1st)+(2nd)+(3rd)+(4th)+(5th)(6th)+(7th)+(8th)+(9th)+(10th)]
+ Basic DEF from the DEF Front Line}
ATK DROP SKILL:

Total ATK after Drop =

Total Basic ATK from the opponent's Front ATK Line 
* [1+(1st)+(2nd)+(3rd)+(4th)+(5th)+(6th)+(7th)+(8th)+(9th)+(10th)]
DEF DROP SKILL:

Total DEF after drop = 

{28% of the basic ATK from opponent's ATK Front Line  
* [1+(1st)+(2nd)+(3rd)+(4th)+(5th)+(6th)+(7th)+(8th)+(9th)+(10th)]
+ Basic DEF from the oppnent's DEF Front Line}
  1. (1st)(2nd)(3rd)(4th)(5th) illustrates the percentage of the activated skill.
  2. (6th)(7th)(8th)(9th)(10) illustrates the percentage of the activated ATK/DEF skill from the another line.
  3. In Heroes Colosseo, DEF will increase by a fixed amount which is 28% from ATK Front Line.
  4. Drop skill will not drop the boosted amount but only the basic ATK/DEF amount.
  5. ATK /DEF boost/Drop skill will have a 100% effect on ATK Line and additional 20% effect on DEF Line when the card set in ATK Line.Vice versa, it will have a 100% effect on DEF Line and additional 20% effect on ATK Line when set the card in DEF Line.
  6. When a ATK/DEF skill are negated by only ATK or Def negate skill, the 20% bonus to the other line cannot be negated. For example,If there are double huge boost to all ATK/DEF skill actived which will increase atk by 40% and increase def by 8%, when negated by a DEF nagate skill by huge amount(x0.66), only atk boost 40% will be negated by x0.66 but the 8% def boost will not be affected.
  7. ATK/DEF Negate skill will not have the 20% bonus effect to the another side but it can negate the 20% bouns by opponent ATK/DEF skill .

Additionally, the table below illustrates the difference in skill effect between skill levels for the same skill.

Skill level 1 2 3 4 5 6 7 8 9 10
Large boost to Battle Royale points (%) 10 11 12 13 14 15 16 17 18 20
Great boost to Battle Royale points (%) 50 55 60 65 70 75 80 85 90 100
Great boost/drop to ATK or DEF (single element) (%) 15 16 17 18 19 20 21 22 23 25
Great boost/drop to ATK or DEF (dual element) (%) 14 15 16 17 18 19 20 21 22 24
Great boost/drop to all ATK and/or DEF or

Great boost/drop to ATK/DEF (any # of elements) (%)

10 11 12 13 14 15 16 17 18 20

Skill activation[]

Contrary to popular belief, the skill level of a card does not affect the rate of skill activation. However, for skills affecting ATK and/or DEF, skill power affects activation frequency. For example, small activates least often, followed by medium, then large, and finally great, which activates most often. For cards with a random large/great/huge power, activation frequency is rolled as great, then a second roll is made for which of the three power levels takes effect. Rolling is done for the card in position #1 first, then #2, and so on, down the line.

However, this rule only holds true for skills affecting ATK and/or DEF of any number of elements. For other skills, such as Battle Royale point-increasing skills (Anat, Allatu, Lilith, etc…) or rampart-destruction skills (Black Dragon, Muirdris, Flare Wyvern, etc…), skill power has no effect. Instead, activation frequency is closely tied to placement within the ATK front line. Close to 100% activation frequency can be achieved in the first position, yet this probability drops significantly as the card moves down the line. As such, it is usually beneficial to place these cards in the first position of the front line for (almost) guaranteed activation.

Rules pertaining to card position do not hold for Raid Events however. In boss battles, skill activation is completely random, and as such placing cards in the first slot will not increase the chance of skill activation.

It should be noted that cards with the exact same skill can in fact activate within the same player vs player battle or Raid fight. For example, a PM Rhea and RM Rhea will still have the potential both activate their skills in battle when placed on the front line. This applies to Battle Royale based cards as well, though boosts to Battle Royale points do not stack even if two point boosting skills activate.

Also worth noting is that cards with a huge skill effect also have the chance of activating with a great and large skill effect instead. The actual probabilities of each effect activating are detailed below.

Skill Effect Activation Percentage
Large Boost 37%
Great Boost 56%
Huge Boost 7%

See Also[]

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