Lore[]
Rewnys shakes off the notions of falling into insanity like Tirant while hunting monsters dwelling in the aqueducts, contemplating where to sleep and what to eat. She often ponders the idea of leaving, but the fear of the empire outweighs her thirst for freedom, for they still seek to impose a punishment more sever than execution for her crimes. In the face of such an alternative, life as a monster in the darkened tunnels seems far more bearable.
Acquisition[]
Added on April 15, 2015 as a final reward during The Forgotten Labyrinth Odyssey Event, altogether 3,240+ cards:
- Final rank 5-8 (x2), 9-15 (x2), 16-50 (x2), 51-75 (x2), 101-150 (x2), 151-200 (x2), 201-300 (x2), 401-550 (x2), 551-1,000 (x2), 1,001-1,500 (x2), 1,501-2,000.
- Guild rank 1, 2, 4-6, 7-10, 11-20.
Name origin[]
Paranoia is a thought process believed to be heavily influenced by anxiety or fear, often to the point of irrationality and delusion. Paranoid thinking typically includes persecutory beliefs, or beliefs of conspiracy concerning a perceived threat towards oneself (e.g. "Everyone is out to get me"). Making false accusations and the general distrust of others also frequently accompany paranoia. For example, an incident most people would view as an accident or coincidence, a paranoid person might believe was intentional. Derived from Ancient Greek παράνοια (paránoia, "madness"), from παράνοος (paránoos, "demented"), from παρά (pará, "abnormal, beyond, beside") and νόος (nóos, "mind, spirit") plus -ia "medical condition".