The Crew Clash event was introduced in April 2021. Players are randomly placed into teams (called Crews) that fight against each other. This fight (called Clash) lasts for 30 minutes and the team with the most points wins.
- Entry
- To take part in this event, players have to press Enter on the event page. The Entry Period starts 10 days before the actual event and lasts for 8 days. The fourth round (July 2021) introduced an entry fee of 500 Gems.
- Clashes
- The actual event itself is a battle once a day for a period of 10 days, not necessarily on successive days. The clash solely starts at 7:00 PM = 19:00 (PST/PDT) (2:00 UTC), making it almost impossible for other regions beside the US to take part. In May 2022, starting with Crew Clash Round 14, the 10 clashes where split into 7 for all participants and quarter finals, semifinals and a final for the best 8 crews. Staring with Crew Clash Round 24 (March 2023), only the top 80 ranks of the Individual Ranking are able to advance to the finals and than are randomly regrouped into new crews.
- Crew
- A crew is made randomly and lasts the whole event, but is dissolved when the event ends. The opponent for each battle is chosen at random and the winner - attacker or defender - will get the PT.
- Rewards
- Rewards can be obtained from the Crew Ranking and the Individual Ranking. Individual Battle Win Rewards were introduced in the Crew Clash Round 4 (July 2021), which also set a requirement for each player of winning 30 battles to be able to obtain the Crew Ranking Reward.
Gauges & Event Items[]
When the clash starts every crew member has a:
- Clash Gauge of 10. Every battle reduces this gauge by 1, but can be refilled by using an event item (Rum).
- ATK Boost Gauge of 0. If this gauge is above 0, starting a battle will increase it, but will be reset to 0 at the end of each clash. It can be filled by using an event item (Pistol).
- DEF Boost Gauge of 0. If this gauge is above 0, being battled by a rival will increase it, but will be reset to 0 at the end of each clash. It can be filled by using an event item (Pendant).
- PT Boost Gauge of 0. If this gauge is above 0, winning a battle will increase it, but will be reset to 0 at the end of each clash. It can be filled by using an event item (Gold Mirror).
Skill Cards[]
For every round there are 2 Event Skill Cards available from the Grab Bag. They increase the amount of PTs won:
- Order Almighty Rare, Base gives 200% PT Boost, evolved version 300%
- 5-Stage evolution Legend Rare gives PT Boost:
- Base: 120%
- Second stage: 150%
- Third stage: 180%
- Fourth stage: 200%
- Final stage: 250%
They don't need to be in the lines, but have to be in the deck. Only the strongest Event skill will activate.