Board Thread:LOC General Discussion/@comment-5428123-20131012092358/@comment-5428123-20131018072058

76.79.134.150 wrote: I've been playing LOC for 450 days now (just got that bonus a few days ago). To be fair, there actually were A LOT of ideas that the player brought up that got eventually got implemented into LOC. Things like better Present List sorting, Card Box to expand player's holding, counter-trades (canceled), auto-enhance/sell, ways to skip various animations....etc. The thing is, implementation of any ideas generated from the player-community takes time. They needed to be tested properly and check for unintended consequences. We can make lots of suggestions now, but it might take months before we'd see it get added to the gameplay.

Furthermore, the fact that they were able to keep adding new features into the game, but is unable to fix the server problem, led me to think there must be something fundamental in the design of their system/engine that makes it extremely difficult to fix. They obviously are not "lazy" or "uncaring" to player's community. It just seems like server issue is the one thing that is out of their hands. I do remember there being a forum thread posted sometime last year on the wiki that was basically a list of suggestions, which was eventually sent in to Applibot. And I do remember seeing some of those changes were implemented eventually (among other ideas suggested here), so yes it seems that the LOC developers do take suggestions and feedback into account (not that I suggested they didn't). And I do realize that changes do take time to be implemented, and I don't think waiting is an issue for most. I think what most are worried about is whether Applibot takes a suggestion seriously at all, and without a straight yes or no (I know it would be difficult to get a straight answer right away), only time can tell whether an idea ultimately gets brought in.

You do make a good point about the server issues, and it's likely that if there was a quick fix, they would have implemented it by now. As we alluded to earlier, there were probably decisions made during the development process that are making it difficult to properly scale and adjust to the current demand. It is for that reason that we suggested that they redo the game and make an entirely new app (developed behind the scenes of course), with a proper development process (planning, testing, etc.) and simply transfer everyone's accounts to the new game. And transferring the game to a different server probably wouldn't hurt.

And of course, I never said the developers were lazy or uncaring (those weren't my personal words). I'm sure they do care, otherwise they would be in even more trouble. My biggest complaint is that the current staff seem to be somewhat inept in the job they are currently in, and that the top level management of the company is a key reason why. My suggestion is that they hire more skilled and experienced game developers to act as senior staff members, so that existing staff have direction and someone to lean on for help and advice.