Board Thread:Suggestions/@comment-5952906-20130120211736/@comment-5952906-20130128073326

Nodion wrote: the interface is still clunky Yeah, feels a lot like an online game I play with my browser... programmed entirely in html/javascript/php. That's a big problem, because whenever someone wants to do any particular action (anything at all), the entire page has to reload. I would imaging this is entirely unnecessary and with (say) millions of players, is a lot of wasted bandwidth.

Furthermore, there's no way to go back if you accidently miss the desired place to tap and hit something else. This can get really annoying when their system is loaded down — such as a new quest event. If the page took a maze of taps to get to, like 3-5 taps each taking 30 seconds to load, if I miss or it crashes, I'd have to start all over.

Menu —> Friends —> Search —> Search by ID —> Enter ID —> Trade —> Fire —> Sort by Rarity -> crash — argh!!