User blog:GreatLogos/General Pricing Guidelines

Ultra Rares can generally be classified into a few categories, many of which are on this wiki. This post will only address unbound Ultras for obvious reasons. These categories affect how a card is priced, and explains why a great card in terms of stats and skill like Evelyn can be a quarter of the price of a less statistically powerful card like Sakuya. Like most rules, these guidelines won't apply to every card out there but it's my hope that eventually they will.

Two disclaimers:

I've organized card categories into supercategories, because being meta is a great idea: Now, pricing of a card depends on all of these factors. Pricing of a card almost always starts with the power of the card - is it a low end power 13, or a high end power 18? This consideration provides the baseline for all card pricings, and works something like the following: This looks like an underestimate mostly because prices vary greatly according to the other categories above, which are mostly ways of multiplying the base price by somewhere between 0 to 2 times (upper bound inclusive). I haven't yet worked out the exact multipliers for each category, because that would require more time than I have, but I can generally order them by supercategory. I'll describe price increase in skill terms - small, medium, large, great, and huge increases/decreases, but note that these do not mean the same percentages as skill multipliers do. Stats: In terms of alternatives, high alternatives would be like comparing Azazel Prophet to Shemhaza - they have similar stats and skills. The determinant between them is their "attractiveness" - see the Aesthetic section.
 * 1) These are categories that directly affect the price of a card, and people will complain about my judgments in, among others, the "Aesthetic" supercategory.
 * 2) I won't be addressing junk ultras (Odyssey completion rewards) or what are essentially elite rares (Raid boss defeat rewards).
 * Power
 * ​13
 * 14
 * 15
 * 16
 * 17
 * 18
 * Aesthetic
 * ​Male
 * Female
 * Monster
 * "Attractive" (subjective, and something that I won't really touch on)
 * Statistical
 * Attack
 * Defense
 * Fire
 * Water
 * Forest
 * High Supply
 * Low Supply
 * Skill
 * ​Medium/Large/Great/Huge Boost
 * Medium/Large/Great/Huge Drop
 * Raid - Normal Boss
 * Raid - Hidden or Secret Boss
 * BR
 * Colosseo
 * Odyssey
 * Current Event
 * Previous Event
 * Rarity
 * ​Current Limited Pack
 * Previous Limited Pack
 * Event Reward
 * Special Evolve
 * LCP

Special Skill cards have their own base prices. Now for multipliers: