Board Thread:LOC General Discussion/@comment-5428123-20131012092358/@comment-76.79.134.150-20131014233238

I wonder how much of their problems are rooted in whatever initial choices they choose to make when they first start making this game. Things like using google servers...etc. If the initial engine and platform archetures were not build to scale properly, it could take years to really fix the problems. In actual big game development, these are the kind of stuff that would lead to a game company to completely scrap the engine and start-from-scratch. Given that LOC's running live in concurrent with addition development, that could be tough. They are almost in constant "patch" mode, with hacks to fix other hacks. You'd almost have to do LOC 2 in order to fix the problems at the fundamental level.