Thread:Beboper/@comment-24004313-20131005123022/@comment-5428123-20131010073002

Before I start, I would like to mention that the test page you commented on before (Test page) is the wrong one. Test page 2 is the one with the experimental price charts. The first test page was me working out new card tables to allow players to compare different cards (the final tables can be found here, here, and here). They are also on the front page.

Now regarding the new price guide format, while I would like to have a full list of cards and prices, the problem is that it's unsustainable. Inevitably, you'll have one or two people managing the prices, adding cards and such, then people will start to complain that the prices are wrong, then fatigue/burnout sets in, and people simply stop contributing to the guides (price manipulators don't count). The fact that new cards come out every week makes it very difficult to keep up. We've had five or six users quit updating the guide since it's inception.

The table I set up is meant to solve that by taking advantage of the fact that card prices are strongly correlated with skill, stats and power. While you won't have exact prices for cards, the estimates provided will at least give you somewhat of an idea for the worth of your card. And lets face it, prices in the market are never very exact anyway. Prices tend to fluctuate by a few hundred potions every second. Because of this fact, I think having semi-broad price ranges would still be useful even to newer players (as well as emphasizing the fact that this is meant to be a reference rather than law). And as I mentioned before, there is room to have a limited card list integrated for special cards.