Board Thread:LOC General Discussion/@comment-5922049-20130702231005/@comment-6011882-20130703143048

I'm going to respectfully disagree with the idea of there being no point to more than 3 raid cards in your line. The point I see is that since the chance of each raid card's skill activating during a battle is relatively small, the more raid cards you are using, the greater the chance that one of them will activate, and possibly even activate early in the battle, which is ideal.

Particularly because of the way full-scale attack works, i.e. as a single compounded attack, you are going to want to maximise your chances of getting a raid skill to fire. Because if one does not, congratulations, you have just done minimum possible damage for the equivalent of ten or more individual hits. And that sucks. And over the span of multiple individual attacks, the bonus given by a high skill raid card seems to outweigh the efficiency and consistency of a single non-raid card, in my experience.

In the end, there is no perfect way of doing it, but I will say that I've seen a fair improvement in going from 3 to 4 raid cards, and each time I skill one of them up, I do notice a very slight difference over time in the maximum and average damage that occurs. My 4th card is a heavy hitting PWR 17, which adds that little bit of brute force and consistency to the line.

So whether you choose to go with more raid cards, or more heavy hitting cards is up to personal preference, although the one thing that clearly makes a difference is having minimum skill 5 on your raid cards and ideally skill 10 (or 12)! After all, a raid is a marathon, not a sprint, so its always best to maximize your firepower over time. :)