Board Thread:Suggestions/@comment-208.125.212.243-20121212154245/@comment-174.252.35.148-20121215184113

My 2 suggestions is about enhancing space and card collecting. 2 completely added features would greatly improve this game. First the "enhancing space". (devs can call it whatever they want). This area acts as a side deck for the sole purpose to enhance our cards. It would have a space of 40 and does not count toward battles. In fact, when any card is obtained, it's added here. Cards can then be "moved" to your "battle deck" (area we have now), or placed in the collection area (explained later). A nice feature for questing could be the "forge ahead" for regular questing. This would make enhancing less tedious. Added feature to enhancing can be selecting all 40 cards to enhance at once. Collecting cards is an idea lost long ago because it's imperative to have battle worthy cards in order to succeed. The reason many are attracted to this game is not because we all want to just battle. We enjoy the quality of artwork and creativity of the cards. There are plenty of other card games. This art appeals to me personally more than the others. I started trying to build a collection of my favorite cards when I first started. I had to get rid of many cards to succeed. Sort of sad that there is nothing in place to show off your collection. The gallery is not a substitute for a collection. Event cards should have some level of value. As a matter of fact, all cards should have some value. Rarity of a card, combined with the ability to be a collector, creates a new market for cards. We sort of have this now with a few extinct cards and the high values they go for. For those that have them, they are proud but at the same time, no one cares cause its a waste of space for many. No place for them. So the new feature would be a separate area for them. This area would be similar to the gallery that has a reserved space (only one spot) for certain cards (Event cards, Promo cards, Skilled commons, and Limited editions). The area gets bigger as more collectables get added to the game (similarly as the gallery does now). So the devs would certainly think "wow, in time, players would have lots of cards". Yes, true. I start thinking what point is collecting lots of useless cards. But my thought is... Give them a specific purpose. Add more skills of enhancing a deck during certain times. Create a reason to pick and choose the right specialty cards for certain types of events. Not one time uses. Be creative and make new skills. Add new elements like Air, Frost, Earth, Necromancy, or whatever. Allow for a more interactive strategy when building decks, and choosing the right cards for your frontline. Backline cards can be the generic skills we have now should you choose to use them in frontline. Event cards would be targeted to obtain more so you can be more strategic in the game. That's what this game needs more of. Otherwise, we all keep leveling up and keep striving for the same generic skill cards of higher powers.