Board Thread:LOC General Discussion/@comment-108.35.154.66-20130911165857/@comment-5428123-20140323102259

It's pretty obvious they have different teams on each game, since each game seems to have something that makes it unique compared to another version. While this isn't necessarily a bad thing, since different platforms have different needs, the fact that certain cards and features are found on one version and not another suggests very much that different teams work on different versions.

This to me points to a lack of proper communication and planning on the part of upper management. Ideally, all three versions should be the same in terms of programming and content, with only minor differences between versions to tailor to specific demographics and needs. I can understand if LoM had newer content and programming, since it came first and they'd want to test new features on it first before moving on to other regions/platforms, but some of the differences between Android and iOS LOC are simply inexcusable and arbitrary at best.

Regarding the iOS patch, it was mostly a fix to the cloning exploit that's been around forever from what I can tell. I'm not sure about double tapping or any other exploit (never knew they existed), so I can't say anything about different patches except to say that different platforms present different technological challenges which would account for some differences.