User blog comment:Beboper/Return of the Ultra Rare Price Guides (Part 2)!/@comment-202.93.215.69-20140422150929/@comment-5428123-20140423074406

You make some fair points. I acknowledge that the tables don't really take art and rarity into account, and it would be difficult to take those into account since values tend to vary widely for certain cards. I'll also admit that combining the power 14-16 cards into one section wasn't smart. For efficiency, that is somewhat implied as cards with a higher attack/defense for the same power have higher efficiency, and will likely be priced higher.

Regarding the work amount though, I still think this way will require much less work in the long run, and even the short term really. Currently, there are over 700 cards on this site classified as Ultra Rare cards, so trying to find a price for each one and updating when it changes would require too much time and effort. The tables, even with the initial work, still require much less effort.

I would like to note though, that I have made some adjustments since the tables were first made, as some of the points you made did occur to me when getting the tables functional. The power 16 cards have been put into their own table, leaving the power 14-15 cards in their own section. I didn't completely split them because I felt the power 14-15 cards were similar enough to be grouped together. With that group in particular, I also added additional rows to distinguish attack and defense cards, since there is a price discrepancy there.

However, I didn't make the attack/defense card distinction in the rest of the tables, because outside of the power 14-15 cards, defense cards are valued just as highly as their attack counterparts, due to the need for good frontline defense for Colosseo. I also added a "market multiplier" of sorts, which can be used to get an indication for where the market is at regarding prices, which in itself saves time and effort in the long term. It should be noted that these changes are only in the iOS tables though, as I wanted to try the changes out there before going to Android, but eventually left both tables in limbo for a bit due to lack of time. Even with the changes, I do still realize that things aren't perfect. While rarer cards like Vivian and SMH can just be added as exceptions, cards like Barth do drag prices down a bit. Still deciding how to handle that.

As for why the Android price guide has so few prices, that's mostly because I don't play on Android, and those that do don't seem confident enough to try adding values. If you look at the iOS tables, they are mostly filled in, and I do feel they're reasonably accurate (although the recent market crash here in iOS means I'll have to do some work there).

I am always open to suggestions and new ideas, and it's never too late to bring up new points (although I would have suggested these be brought up in the actual price pages themselves, or a new forum topic, rather than a year old news post).