User blog comment:Midangel/Why?/@comment-71.108.44.81-20121229064201

I would be more understanding, if it wasn't so obvious that they are adding way more contents and squeeze way too many events together. There used to be a lot more down time between events. Now the events happen within 2 days of each other (not counting adding 1 or 2 extra day because of breakage). If they spaced their events out with wider time maybe their coding team have more time to get things together.

Also at least allow for 1 or 2 extra days for a QA dept to test their events before releasing to public. As it is anybody to played on any event on the first days are essentially their free beta testers.

Finally, these are not brand new event types. these are essentially the same events over and over again with new art swaps. What is it that they are doing mucking around with the core event code base that breaks the events so often???