Board Thread:LOC General Discussion/@comment-6369439-20130208035047/@comment-90.177.188.207-20130208123457

If people are "dumping large sums of money into the game", then that's great, but I wonder if a greater number of players would contribute - if the game wasn't constantly loading. I'd estimate that 50-60% of game time is actually "load time". That's pretty frustrating.

Some suggestions:

1. Reduce the number of screens required to be seen to complete actions.

eg: everytime a quest is completed & the splash screen is loaded: put buttons there that allow the user to perform 2 or 3 of the most likely next actions (instead of requiring a tap and another page loaded, in order to choose an action).

eg: Replace the Top Page with My Page

2. Simplify searches

eg: When searching for a friend by level - do not include any players who have the max number of friends (or friends + requests sent). This causes users to look at many people (and load many screens) that are not eligible - therefore causing them to load more screens.

3. Improve processes

eg: The Enhance process looks like this:

Choose Card to Enhance

Sort cards

Choose cards to enhance with

Confirm

Watch animation / tap / choose skip

Look at enhanced card --> click next (to return to enhancing menu)

The "Choose cards to enhance" step could load 20 cards at a time, so that people can accomplish the same amount of enhancing, with fewer screens & taps.

Every screen loaded is pulling data from the servers and slowing down the playing experience - therefore, (1) reducing the number of screens loaded, (2) Simplifying searches, and (3) Improving Processes will improve the playing experience for all players, save load on the servers, reduce the chances of crashing, and increase revenue for the developers.

I think. :)

BTW - I'm DeeBee on iOS