User blog comment:Swag1on/Why are Raid Events so popular?/@comment-5706972-20130205204514

I would have to say that I agree with a lot of points made here - they are all true depending on where you are in the game:



Odyssey - High energy, low attack; no special cards required (can play with 1 card in your deck) - easy to play solo; good if you are not in a guild, low level guild or in an inactive guild; hard to predict where you will rank as drops are random; battling for treasure is a pain (because people ignore the fact that fire only gets green/turquoise, water only gets blue/purple, forest only gets red/yellow)!



Raid - High attack, low energy; only need a few good cards - hard to play solo - the essence is helping pull/defeat bosses with your guildmates; rewards go straight to present list as opposed to filling up card inventory; easy to predict how much damage you need to make a certain rank; too many new URs for all the bosses now   (Raid boss, Hidden boss, Secret boss, Ultra Secret boss, Victoria's Secret boss, etc); downside: WAY too long - easy to make rank, but hard to stay there!



BR - High attack, defense (what is that?), no energy required - burns pp FAST; strong/active guild a MUST; minimal rewards during the event; guild interface is limited/clunky; guild rewards suck unless you are in the top 10 guilds (and those are generally the people that don't NEED the rewards); thankfully short.