Talk:Deck building/@comment-5526558-20130403083204/@comment-220.255.1.129-20130409135734

I personally think a def/atk dropping frontline is the best assuming that it affects backlines.

If you take the best boost you can get with all 3 skills activated it'll be 175% of your original attack/def

And if you were to apply a 60% drop to that % (which is possible with 5 PM sk10 Ultras with Great Drop to all Def/Atk/Both and having 3 of them activate):

0.4 x 175%=70%

Which means the boost would then become a drop of 30% of their total atk/def, which amounts to a lot.

But then again with the BR URs which can suppress certain boost/drop skills, it may or may not work.

I calculated that it takes at least a total of 43% drop in attack to neutralise a maxed out boost (175%->100%) and that averages out to the drop cards being at skill level 7 whereas the boost cards are at level 10.

For those who are interested in how I got 43% as the magic number:

The amount of % stat to be dropped = 175-100 = 75 What % is that needs to be dropped by to neutralise the boost = 75/175x100 = 300/7 = 42.8... which rounds up to 43

So yeah, drop cards are kinda underrated in that respect