Board Thread:LOC General Discussion/@comment-5499190-20121204120328/@comment-5499190-20121205134645

I guess if you do some calculations, it's theoretically not that bad.

Assuming you're level 100+, you'll most likely have around +-300 energy/atk/def (900 total stat points);

(i) At 200 attack/defence, you can use roughly 17x pwr 12 cards, if 5 of them are going to be cards with decent effects in your frontline, then that means you'll have 12 duplicate cards in your backline for attack.

(ii) At 300 attack/defence, you can use exactly 25x pwr 12 cards, meaning you'll have 20 duplicate cards in your backline for attack.

(iii) At 400 attack/defence, you can use roughly 33x pwr 12 cards, meaning you'll have roughly 28 duplicate cards.

As you can see, for every 100 attack/defence points, you can use roughly 8 additional pwr 12 cards so even at 400 attack, it's not quite 50x of the same quite, however, 28 duplicates is no small number, especially if you're going to have duplicates of defence cards too.

I can understand if they wanted to balance the game ever so slightly through allowing anywhere from between 1 to 5 duplicates, but an unlimited amount, whilst theoretically not that bad, is still stupid in the sense that you're playing a TCG where you use the same 20+ cards to beat people.

As others have said though, this will only mainly affect battles and BR. Tbh, with the way BR was, you could pretty much always beat everyone as most people had a lot more points in attack than def and you would only occassionally meet an unbeatable DEF leader. The same logic applies to normal battles, as you would mostly pick the people with a DEF pwr that you perceive you can beat.

Now that I think about it, that means this change doesn't actually change much in terms of battles or equality, it just means you'll hit harder in terms of numbers, but people will counter that with duplicates of efficient defence cards, thus not affecting the overall outcome of a battle (whether it be normal or BR). It also doesn't make things more equal as the price of efficient cards with bad effects will go up more, making it actually harder for people to obtain them.

What it has done is made all the other rare cards useless though and destroyed variety.

I don't understand why Applibot made such a large change in where there were close to no benefits.

I would be interested if someone could give me an example of a positive outcome from this change.