Raid guide

This page is a guide for players looking to succeed at Raid events, with information on parameter point distribution and general strategy.

Parameter point distribution
When preparing to play in Raid events, the first step is parameter point distribution. Since the main emphasis is on destroying Raid bosses you come across, you will want to ensure you have as high an attack power as you can, since this will mean less time spent repotting (refreshing with Power Potions) and more time attacking, as well as less potions spent in the long term.

Having a decent amount of energy can be beneficial as well, although this depends on your style of play. If you are in an active guild, with players who have high energy, you can depend on them to help draw the bosses for you, and then simply call you to beat the boss for them. This of course takes time, and you may not always get called to bosses when your guildmates call. Having a respectable amount of energy, say 200, will help you find bosses yourself and make yourself less dependent on other players.

Since defense power has no significance in Raid, leave that at the minimum of 10. Since level has no significance in and of itself, feel free to level up to the max as this will give you more parameter points, which you can invest in attack power and energy if you need some.

Deck building
Deck building in Raid can be quite simple in that all you really need are five cards. However, you do have options in how you arrange your main Raid line. Generally, your lineup should consist of a combination of both cards with strong attack, and event cards with anti-boss skills. Having both will help ensure that you pack enough of a punch while not using up to much attack power in the process.

If you plan on ranking particularly high, having the newly released Raid event cards will make a tremendous difference. Three different kinds are released each event: one for the regular boss, hidden boss, and secret boss. While it is advisable to get all three, having only the secret and hidden boss cards should suffice, since these bosses are where you will most likely gain the majority of your damage.