Board Thread:Questions and Answers/@comment-6011882-20130418172159/@comment-6011882-20130419031318

Thank you, Cariacou for the excellent insight. :)  Basically, you're tracing it back to the early stages of the game, where demand for cards on iOs forced an incredibly high market from the get-go, which has taken quite some time to start leveling off to more reasonable levels as card availability has started to catch up with the number of consumers.

It seems that since the introduction of new players on Android has been more steady, the card supply has better been able to keep up with the demand, and is more in line with the actual real money cost of potions ($1 US = 1 PP)

Finally I have a real explanation to justify why I am grateful to be a Google, and not an Apple guy. LOL!