Board Thread:LOC General Discussion/@comment-76.79.134.150-20131219032050/@comment-24082596-20131221080709

New updates have made it difficult, if not impossible, to clone.

But bear with me for a second here, because I'll outline why LOC's initial popularity worked against it pretty badly.

- Units of fiat money (currency) count value in the market.

- PP is the currency in LoC.

- Since currency is only an indicator of value, if all else remains constant, then adding more currency to the market only means each additional PP will count less and less value.

- Naturally, more money is created as the market expands. This means that more PP will count less and less value in the market.

Therefore it's possible to draw the conclusion that since LoC iOS has been Top Grossing app for a while, many players entered the game and spent tons of money on gems. You can usually see the signs of discontentment on the LoC facebook page if you want a demonstration. Naturally, these gems became either PP or cards, and as more players entered the game, more gems became PP. Most people also know that the massive supply of cloned pots also led to the inflation, but this was a natural consequence of so many players - they needed to get ahead of the game.

So it's possible to conclude that since LOC was so popular, more and more players entered the game in the hopes of becoming more powerful. This meant that they added more currency to the market, artificially inflating prices in addition to the normal, expected inflation that is present in most markets.

The fact that prices are so high for new cards can also be explained by the fact that the same people - former cloners - still want to do well, and use their currency reserves to drive up market prices.

This, of course, ultimately leads to a much shorter game lifetime than most other games simply due to its own popularity collapsing onto itself.