Board Thread:LOC General Discussion/@comment-108.35.154.66-20130911165857/@comment-5428123-20140326062047

76.79.134.150 wrote: What Applibot needs aren't necessary more engineers. They need more QAs. It should have been easy to setup QAs to start testing the events 2~4 weeks prior to rolling them out. That way when it's live there would be less problems and bugs. In spare time QA can also pour over Message Board and get an idea of the market situation (cuz let's face it, trading is 50% of what this game is all about). That way when cloning happens again they can react to it faster, instead of waiting 2~3 months to fix the loopholes.

And QAs are much cheaper to hire and easier to find.

I don't disagree with you, and in fact I've been bemoaning the lack of quality control regarding this game for ages. However, I do think they could use more engineers, as well as planners, QA, support guys, and the whole shebang. It seems like this game wasn't properly tested in a controlled environment before being launched, as if they just copied and pasted directly from LoM, changed to English, and then expected it work like magic. I know when games are made, they go through a rigorous process of planning, designing, coding and quality testing, and it just doesn't seem like this game went through any of those steps, and as a result they're constantly scrambling to patch up every hole in a ship which was made out of sticks and leaves. I did hear there was a beta release early on, so maybe I'm making false assumptions here, but with the amount of bugs and issues this game has, it's hard to imagine they wouldn't have picked some of those up during testing (or maybe they chose to ignore them in order to push the game out quickly).