Board Thread:Suggestions/@comment-5706972-20121213200829/@comment-6021747-20130123140122

Swag, the big flaw in your logic (LoC should solve this...) is that would require them to actually care. lol  By forcing the players to battle over the event treasures, PP is used. When someone runs out, they buy more. Profits>campassion.

That being said, that doesn't mean you're wrong. I like that idea. Randomly dropping the event treasures would be great, since instead of having 12 Purple Ice rings, I might end up completing the collection. This would also mean that instead of having to battle for 4 of each treasure, you might only need 1 or 2, so those players that want to flex their e-peen can still get their rocks off.

Since there are still plenty of people that trap even their own element treasures, it doesn't really change the fact that it would be a crapshoot when attacking someone for a treasure if they implented that change.