Board Thread:LOC General Discussion/@comment-108.35.154.66-20130911165857/@comment-5428123-20140328064104

@Hemphlev I'm afraid LOC's problems can't be fixed with just a few simply tweaks and adjustments. As well, some of your ideas have flaws and don't actually address the issues plaguing LOC.

By force cancel all trades, I'm assuming you mean for them to disallow cards and items to sit in rejected trades. I don't think this is great, not only because I store things in rejected trades myself, but because it can easily be worked around through alt accounts and friend accounts. Simply trade/gift to your alt accounts, and problem solved. Or trade a card to a trusted friend, and have them gift it back so it winds up in your presents list.

Making all pots bound will completely crash the market, and will make trading very difficult. Lower valued cards will be difficult, since not everyone has lower valued cards they can trade for other lower valued cards, or use as a top up in trades. This combined with making potions only available through events and CPs, and things become even worse. This effectively means newer players are pretty much forced to slowly accrue paltry amounts of potions each event before they can even come close to competing, since they won't do well enough to gain meaningful amounts of potions, or else they'll be forced to draw tons of CPs in order to get enough potions, whereas they can at least right now they can sell off event cards and LCP/CP cards to help gather potions. Even more experienced players will likely find this off putting, since this means they can't just amass potions quickly through a quick sale of a card. This will force many players to wait several events before they get enough potions to actually challenge for a top spot.

As for unique identifiers for potions, I'm pretty sure LOC already does that (based on what I've heard). The reason why they didn't just erase all cloned potions is probably because the cloners produced them at too quick a rate, thereby making it impossible for LOC to get rid of them without affecting many players (mass suspensions in the past only served to alienate people unlucky enough to get cloned potions).

I'm not intending to be overly critical or rude, but when I hear people advocating for the same ideas over and over like the ones here, without giving thought to the long-term implications, it grates me a little. I'm all for changes and open discussion, but any changes made have to bare some critical thought to be effective.