Talk:One for All, All for One/@comment-132.160.194.11-20130508234751

How was spamming pots not part of previous raid events? Always seemed like it to me. Profitability, both past and current, seems to depended largely on how good your front line was and how many stat points you invested into attack points. You still have a chance to get pots from hidden bosses. I think that's how it used to be before, or you only got a small amount, which depending on your deck, may not have been an equal return on investment. You now have a chance for rares (mostly skill up feeders i think) and a chance for a decent UR. I actually think the current method benefits more types of players (hardcore, casual, free) than previous. For the record, i'm a previous free player who became a light/casual spender a couple months ago. My deck is not the greatest. While i was still relatively new under the older raid system, I feel that i still would have profited more overall under the current system. That is unless you're strictly talking about pp gains and not considering the other benefits.

I believe the full scale method was implemented to cover several issues. First i think it helps resolve some (not all) of the server stability issues. Second, makes it more efficient for people to participate (get through a hidden boss in a few minutes or so versus spamming attacks for an hour  or two straight).

The primary down side is that it is easy to miss when you're working with guildmates to make sure everyone gets their 1m hits in to get keys.

I agree with another commenter on being able to use the full scale option without needing to be at full attack power.

iOS: Kawika1994