Battle

Summary
 Battle  is a feature in the Legend of the Cryptids where players can fight other players for various reasons, including Treasure, Coins, or enhancing their Battle Record. A player can participate in a battle by clicking on the "battle" icon on the hotbar of the game. Battle outcome can be determined by many attributes.

Front Line
When assembling a Front Line to battle an opponent, it's important to choose the appropriate cards based on many factors to enhance the players success when battling opponents. There are two front lines, the Attack Front Line and the Defense Front Line.


 *  Attack Front Line  are the cards a player has determined to use when in battle with an opponent. The default recommended front line is automatically assembled by the game and will have as many cards in the line as possible (up to five). A player may choose to create their own front line through the Menu under Edit Front Line.


 *  Defense Front Line  are the cards a player has determined to use when defending against an opponent. The default recommended front line is automatically assembled by the game and will have as many cards in the line as possible (up to five). A player may choose to create their own front line through the Menu under Edit Front Line.

Battle
In addition to the Front Lines, the outcome of a battle can be determined with the following attributes:


 *  Level  of the player is a potential indication of success when choosing opponents. The game, by default, will automatically scale the player with opponents that are near their level, when attempting to find a battle partners.


 *  Defense Power  of the opponent can determine the potential amount of opposition a player will face when attacking the selected opponent. The Defense power only determines the possibility of the players' success when fighting, it does not show the actual defense amount of the opponent.


 *  Attack Power  is the amount of power the player currently possess, which determines the potential of success when attacking opponents. When making a Front Line, the player will have a certain amount of attack power that is used on the Front Line. The remaining attack power is used for Reserve Attack Power.


 *  Reserve Attack/Defense Power  Is the amount of remaining power a player has, when battling an opponent, that is not used on the front line; Any card that fights with Reserve Attack Power only uses 80% of their attack strength.


 *  Actual Attack/Defense  is the players' actual attack/defense damage, which determines the result of the battle. The actual attack/defense of the player's cards are based on the base attack/defense value of the cards assembled in the Attack/Defense Front Line, along with the following:

*Special Card Effects *Elemental Boosts *Reserve Attack/Defense Power

Please Note, unlike attacking, defending against incoming attacks is passive. The player does not actively fight when being attacked by an opponent. The player is not fully drained of all their defense power when being attacked, but a significant portion is lost and another attack by an opponent leads a player vulnerable to additional attacks.


 *  Traps  are items that can be used to protect a players treasure against an opponent, in the event the player is low on Defense Power, or doesn't have enough actual Defense to thwart off an opponent. To use traps to protect, go to Items under My Page located at the very bottom.

Rewards

 *  Treasure  are one of the most common reasons to participate in battle. See Treasure for additional information.


 *  Coins  are a side result to winning or losing battles.


 *  Battle Stats  is the amount of victories in both Offensive and Defensive battles. To see the battle record of a player, go to Battle Stats located at the bottom of your My Page.

Additional Notes
See also:

Boss Battle

Event Battle